﻿using System;
using System.Collections.Generic;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

using SmlEngine.UI;
using SmlEngine.UI.Managers;
using SmlEngine.UI.Screens;

namespace Sml.Screens
{
    public class GameScreen : Screen
    {
        public override IEnumerable<string> PreloadedAssets
        {
            get { return new string[] { }; }
        }
    }
}
